Storm Haven

A Custom Legit Everquest Emulator Server
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 Forum: Storm Haven News!   Topic: Storm Haven Goes Back to Preferred!

Posted: Wed Dec 05, 2018 6:36 pm 

Replies: 0
Views: 4204

Well... It isn't exactly positive news, but I can't say it is unwarranted or unexpected either. I am actually surprised it took this long to be dropped off of the "Legendary Servers" list after many years with minimal to no players on the server. Frankly, I am glad for Storm Haven to still...

 Forum: Bugs   Topic: Monkey Rock shenanigans

 Post subject: Re: Monkey Rock shenanigans
Posted: Tue Aug 07, 2018 8:59 am 

Replies: 1
Views: 11178

Sorry for the delayed response, and it has been years since I have worked on any of that stuff so my memory is not great. Your screenshot shows that you have the Titanium Relic, which is gotten from leveling through the Titanium client content (old content). The Faydwer Relic comes from leveling (st...

 Forum: Bugs   Topic: Alt off/on

 Post subject: Re: Alt off/on
Posted: Wed Jan 03, 2018 12:05 pm 

Replies: 2
Views: 3575

Can you still turn it on via the AA window? It sounds like it may just be a missing opcode, but not sure how long that has been an issue. Also, which client are you on, because I am guessing that it might work on other clients.

 Forum: Bugs   Topic: Scar Faced Trenton

 Post subject: Re: Scar Faced Trenton
Posted: Fri Nov 10, 2017 3:07 pm 

Replies: 3
Views: 6166

Sure, it is one of the TBS zones for leveling from 70-75 in the clients newer than Titanium: I am not sure why he wasn't repopping, but I did just reboot the server yesterday after quite a long time. Maybe that resolved whatever issue was goin...

 Forum: Suggestions   Topic: Raid EXP

 Post subject: Re: Raid EXP
Posted: Mon Apr 24, 2017 8:43 am 

Replies: 13
Views: 33642

Ok, try again and let me know if Raid Exp is working ok now or not. I checked the source code and it looks like the settings were opposite of what I thought they were. I thought it was groupexp * raidexpsetting, and had raidexpsetting set to 1, which would have meant raid exp was as good as groupexp...

 Forum: Bugs   Topic: Spell Files Link(s) Broken.

Posted: Tue Apr 04, 2017 10:06 am 

Replies: 2
Views: 4633

Took longer than I was expecting, but I finally found the time to fix the spell file and dbstr download links on the main portal page. I just moved them off of dropbox and directly onto the server downloads folder, but also had to update all of the scripts that actually manage the portal page and ex...

 Forum: Bugs   Topic: Spell Files Link(s) Broken.

Posted: Mon Mar 20, 2017 2:39 am 

Replies: 2
Views: 4633

Ya, Dropbox changed their public folder stuff so it doesn't work anymore. I will have to find time to rewrite where they files go so they can be downloaded directly from this webserver instead.

 Forum: Bugs   Topic: Wiki Upload

 Post subject: Re: Wiki Upload
Posted: Thu Jul 14, 2016 1:07 pm 

Replies: 1
Views: 7479

I changed the folder permissions for image uploads, which I think should allow it. Let me know if that doesn't work.

 Forum: Bugs   Topic: Alla Clone - Missing Zone and Mob Pages

Posted: Fri Jul 08, 2016 12:57 pm 

Replies: 1
Views: 6617

The Allaclone pulls directly from our database. There is no manual updating required. The reason the links you mentioned don't go anywhere is because we intentionally have them blocked to maintain a little mystery in a couple of the top tier zones. Items that have been discovered by a player can be ...

 Forum: General   Topic: Vacation - June 17th to 26th

Posted: Sun Jun 26, 2016 9:50 pm 

Replies: 3
Views: 15635

Just got back from vacation. Heading out of town for the week for work starting tomorrow. Will be back on Friday. Just a heads up that I may have limited access to PMs and such while gone again. The server needs a restart fairly badly to free up some memory, but every time I check it, there seems to...

 Forum: General   Topic: Vacation - June 17th to 26th

Posted: Wed Jun 15, 2016 1:27 pm 

Replies: 3
Views: 15635

FYI, I will be on vacation from June 17th to 26th, so I will have limited access to do anything server-related. I will still try to check email/pms when possible, but wanted to give a heads-up in case there is more delay than normal for getting back to anyone.

 Forum: General   Topic: Main page server news update

Posted: Thu Jan 28, 2016 3:04 pm 

Replies: 2
Views: 6445

This very delayed response is a bit of an indicator of how much time I have available for EQEmu these days. I had a month or so over the past year to get back into things a bit and start fixing a few things here and there. RL has been extremely busy for me for a long time between my Wife and 3 kids,...

 Forum: General   Topic: A Quick Question

 Post subject: Re: A Quick Question
Posted: Mon Oct 26, 2015 2:03 am 

Replies: 4
Views: 7432

The spell file download is fixed. Looks like dropbox removed the http access, so I had to update all of the old links to https and it works fine.

 Forum: Bugs   Topic: StoneHive

 Post subject: Re: StoneHive
Posted: Wed Aug 26, 2015 7:59 pm 

Replies: 2
Views: 5328

Ahh, that very well could have been why. The script searches through your group for who to follow and to give updates if I recall correctly. It probably broke when it tried to check stuff against your mercenary without first checking if it was a real player or not.

 Forum: General   Topic: Out of Town - Vacation 8/6/15 to 8/17/15

Posted: Wed Aug 05, 2015 9:17 am 

Replies: 2
Views: 7128


I will be out of town from 8/6/15 to 8/17/15. I probably won't have internet access for most of the duration, but will try to check in if/when I can. Just wanted to give everyone a heads up in case there are issues or contributions that come in during this time.

 Forum: General   Topic: Epic 2.0 disappeared

 Post subject: Re: Epic 2.0 disappeared
Posted: Thu May 28, 2015 7:42 am 

Replies: 9
Views: 16654

Bah, that happens sometimes when moving characters between accounts like that. It depends on the order of what was done during the character moves.

Anyway, I moved your character back to your account again, and hopefully it stays this time!

 Forum: General   Topic: Epic 2.0 disappeared

 Post subject: Re: Epic 2.0 disappeared
Posted: Wed May 27, 2015 8:01 pm 

Replies: 9
Views: 16654

Your char wasn't on, but I managed to get it replaced anyway. Had to move your char to one of my accounts and summon it, then move it back to your account. Please be careful with items going forward :P

 Forum: General   Topic: Epic 2.0 disappeared

 Post subject: Re: Epic 2.0 disappeared
Posted: Wed May 27, 2015 8:41 am 

Replies: 9
Views: 16654

Yeah, sorry, I get so busy with RL stuff lately that I forget things like this fairly easily unless it is brought to my attention at a time that I can do it right away. I will try to log in tonight and see if I can catch your char online for the replacement. Otherwise, feel free to remind me daily u...

 Forum: Bugs   Topic: SOD T4 Cleric Pet Spell from Vendor

Posted: Wed May 06, 2015 2:51 pm 

Replies: 4
Views: 7388

The Wizard and Cleric pets probably work to a certain point/level, but not after that. Problem is NPCs have to be created for every pet spell and I don't think any where manually added when the newer spells got added. Probably not going to be done any time soon either =x

 Forum: Bugs   Topic: Augments #spoileralert

 Post subject: Re: Augments
Posted: Wed May 06, 2015 9:13 am 

Replies: 14
Views: 22904

Haha, yeah... Sorry, I made some ninja changes to the server and then immediately got the flu and never posted about it or responded here until now. Anyway, the server population suddenly went from like 120+ regularly down to 0-2 players within about 1 week's time. It had stayed at about 2 players f...

 Forum: Bugs   Topic: Pet Hold and Focus issues...

Posted: Wed Apr 15, 2015 8:27 am 

Replies: 17
Views: 29465

Heh, if you think that is confusing, you should see how confusing it is to try to work on the code that supports the pet commands. I now have the majority of all pet commands in all clients identified (did that a while back), and there is at least some kind of code to support them (even if it is not...

 Forum: Bugs   Topic: Pet Hold and Focus issues...

Posted: Tue Apr 14, 2015 1:11 pm 

Replies: 17
Views: 29465

I was not aware that we had the ability from the server-side to change the status of the pet control buttons. If that functionality is available and we have the correct packets identified for it (which would be required), then that might be useful for making sure toggles are all set correctly and co...

 Forum: General   Topic: Anon and Role Play...

 Post subject: Re: Anon and Role Play...
Posted: Wed Apr 08, 2015 11:46 am 

Replies: 6
Views: 10819

I have never been a fan of anonymity, but I believe people have a right to privacy, which is why we allow the options to have information hidden on the portal and in Stormagelo. There are several reasons people may want to be in /anon or /role mode: 1. They may be doing questionable things from time...

 Forum: Bugs   Topic: Warrior Combat Abilities

Posted: Wed Apr 08, 2015 11:19 am 

Replies: 5
Views: 7454

If you asked Deth to train your discs, you probably just need to zone for them to show up properly. It could also depend on which client you are using on what/how skills show up to you.

 Forum: Bugs   Topic: No Drop Trader

 Post subject: Re: No Drop Trader
Posted: Mon Mar 23, 2015 8:53 am 

Replies: 5
Views: 6943

Ya, I think a status check can be added pretty easily and would be useful. I will try to get this added this week if I have time. Been so busy again lately with family stuff heh. I may look into a lore check as well, but there are so many different things to consider during a no drop move that it is...

 Forum: Bugs   Topic: ROF2 Client and MQ2Bandolier

Posted: Tue Feb 17, 2015 8:11 pm 

Replies: 2
Views: 6489

You can always do the newbie quests for bat/rat/spider hunting in Crescent Reach for some easy 10 slot colored bags. They are nice for organizing your inventory based on color if you like that sort of thing. There is no limit on how many times you can do the tasks, so you can get as many of whatever...

 Forum: Bugs   Topic: Client Lockup

 Post subject: Re: Client Lockup
Posted: Sat Feb 14, 2015 12:10 pm 

Replies: 16
Views: 24540

Is anyone else experiencing this type of issue?

Are you running WinEQ as well? I don't believe that is required on UF+ if so.

Also, have you tried updating to the latest MQ2 build? I know some fixes were added recently.

 Forum: Feedback   Topic: Charm spell

 Post subject: Re: Charm spell
Posted: Tue Feb 10, 2015 2:43 pm 

Replies: 6
Views: 10365

Kayen would probably be better at answering your questions, but I think charm has a chance to break every tick based on the resists of the target NPC. That says it should last up to 7min 30sec. I would suggest trying it on a low level mob to see how ...

 Forum: Bugs   Topic: Stats and Faction

 Post subject: Re: Stats and Faction
Posted: Sat Feb 07, 2015 8:02 pm 

Replies: 10
Views: 13532

The majority of those issues is because no buffs effects are actually being applied server-side. Once that is fixed, everything should go back to normal. I am not sure about the faction issue yet though. I will look into that as well. The server will be updated again in a few minutes to fix a group ...

 Forum: Suggestions   Topic: Contributor Merchant Clicky Item Addition - Aug solvents

Posted: Thu Feb 05, 2015 9:59 am 

Replies: 3
Views: 5893

The Universal Augmentation Distiller is already set to be on the Temp Merchant. If it isn't, it may be due to temporary merchantlist items (when people sell items to him). I will have to check it out and see if I can figure out a way to disable the temp merchantlist for that NPC if it is causing ite...

 Forum: Bugs   Topic: RoF2 Guild Issues

 Post subject: Re: RoF2 Guild Issues
Posted: Sun Feb 01, 2015 10:12 pm 

Replies: 2
Views: 4488

Thanks for the report. I added that to the issues list in the RoF2 Development Tracking Thread here:

 Forum: Suggestions   Topic: Buff Bot Crystals

 Post subject: Re: Buff Bot Crystals
Posted: Sat Jan 31, 2015 1:15 pm 

Replies: 8
Views: 11280

Added an auto AFK player moving script to Guild Lobby. Basically, it checks your location and moves you to an area based on your IP address if you haven't moved for more than 15 minutes or so. Since it is based on IP, it will keep people's boxes together so they aren't all spread out. It just puts p...

 Forum: Suggestions   Topic: Buff Bot Crystals

 Post subject: Re: Buff Bot Crystals
Posted: Fri Jan 30, 2015 8:59 pm 

Replies: 8
Views: 11280

The whole point that I added the option to disable the MGB and Crystal was because people AFK there that don't care about them or want them. Many people AFK there so they don't have log back in again the next time they play, and some do so probably just so they can read back through OOC and tells an...

 Forum: Bugs   Topic: Muramite Proving Grounds - Porter Not Working

Posted: Fri Jan 30, 2015 6:52 pm 

Replies: 5
Views: 5687

I know I say a lot to you ingame, that I figured I should start to make a habit of posting stuff on the forums a little bit more. That is a good idea :) It is quite a bit easier to keep track of issues reported on the forums than from tells in-game. Also, it gets more exposure so other players may ...

 Forum: Bugs   Topic: RoF2 Spell/Disc issues

 Post subject: Re: RoF2 Spell/Disc issues
Posted: Wed Jan 28, 2015 10:09 am 

Replies: 1
Views: 3396

Ya, there was a previous thread on this issue. I was able to duplicate it, but as you found it seems to clear on zoning. I am not exactly sure why it does it, but it isn't a high priority currently since it clears on its own after you zone.

 Forum: Bugs   Topic: Pet Hold and Focus issues...

Posted: Tue Jan 27, 2015 11:40 pm 

Replies: 17
Views: 29465

As much as I hate to say it, SoF is the worst of all compatible clients. It does have benefits over Titanium for sure, but it is very unstable and crashes quite a bit. It also handles memory poorly so multi-boxing is more taxing on your system than it would be on UF+. SoF was the first client I work...

 Forum: Bugs   Topic: Pet Hold and Focus issues...

Posted: Tue Jan 27, 2015 5:16 pm 

Replies: 17
Views: 29465

Again, pets are not my area of expertise, but my recent changes should not have broken any existing functionality. What I did was to expand on the functionality and make it work more like it does on Live based on the research results I could find from web searches as well as from what the clients ac...

 Forum: Bugs   Topic: Client Lockup

 Post subject: Re: Client Lockup
Posted: Tue Jan 27, 2015 10:27 am 

Replies: 16
Views: 24540

You are still experiencing client lockups? From those logs, it looks like a /quit might have been executed. Are you running MQ2? Have you tried without loading MQ2 to see if there is any difference? Which client are you on? Are you running any custom UI elements?

 Forum: Bugs   Topic: Pet Hold and Focus issues...

Posted: Tue Jan 27, 2015 9:06 am 

Replies: 17
Views: 29465

Using the buttons or just /pet hold or /pet focus causes it to toggle. If you want to turn them on or off, use the following: /pet hold on /pet hold off /pet focus on /pet focus off Anything that should be able to toggle should also have off/on options available in command line now. This was part of...

 Forum: Bugs   Topic: Charm click and succor stone share cooldown timers

Posted: Mon Jan 26, 2015 11:39 am 

Replies: 2
Views: 4041

There are a limited number of cooldown timers, so there is going to be overlap no matter what. Most of the ones that match the same timer should be that way intentionally. Most likely, the best solution would probably be to reduce some of those timers where it makes sense. Would need to get a list t...

 Forum: Feedback   Topic: Upgrades and downgrades...

Posted: Mon Jan 26, 2015 11:34 am 

Replies: 9
Views: 11376

Different items are going to be different in regards to upgrades for different classes. In your examples there, the Darktide Cape would be a clear upgrade for all classes available between those 2 items other than for a Ranger. In the case of the Ranger, you would have to take other things into cons...

 Forum: Bugs   Topic: Client Lockup

 Post subject: Re: Client Lockup
Posted: Sun Jan 25, 2015 3:22 am 

Replies: 16
Views: 24540

Looks like there were at least a few issues with the last code update. I reverted to the previous build for now and all looks well. Hopefully the bugs can be worked out soon so we can update again.

 Forum: Bugs   Topic: Zone Crash Reports

 Post subject: Re: Zone Crash Reports
Posted: Sun Jan 25, 2015 12:28 am 

Replies: 47
Views: 92369

There seems to be some crash related to AAs in the current server build. We will do some quick investigation tonight, but if we can't figure it out, I will probably just revert to our previous source code until the issues are resolved.

 Forum: Bugs   Topic: Client Lockup

 Post subject: Re: Client Lockup
Posted: Sat Jan 24, 2015 10:57 pm 

Replies: 16
Views: 24540

I will look into this. There were a few changes that went in with the update/restart earlier today. I will review those changes and see if any of them may be the cause. One really nice thing that went in is a completely revamped Logging System (thanks to Akkadius). The new logging system is very fle...

 Forum: General   Topic: Trev you broke it

 Post subject: Re: Trev you broke it
Posted: Sat Jan 24, 2015 1:58 pm 

Replies: 1
Views: 6250

I think it was only a handful of zones that had that problem and it was due to me running valgrind on them. I disabled that for now, so zoning should be fine again.

 Forum: General   Topic: Frostcrypt - Tuning Re evaluation

Posted: Sat Jan 24, 2015 11:28 am 

Replies: 28
Views: 45895

I an add aug pool I guess, in the past i kept them out of raid zones because they used to sometimes crash zones I see little reason to add aug pools anywhere other than Hub zones. The RoF2 client lets you aug directly into an item without even needing a pool or sealer. You just stick them right in ...

 Forum: Bugs   Topic: Possible lead on the memory leak

Posted: Sat Jan 24, 2015 1:06 am 

Replies: 2
Views: 3755

Stuff like that would normally indicate memory corruption, not a memory leak. Memory leak is just allocated memory that should have been deleted/freed when the server was done with whatever it was using it for but wasn't. So it is just sitting there and will never do anything again until the process...

 Forum: General   Topic: Unscheduled Server Restart

 Post subject: Unscheduled Server Restart
Posted: Thu Jan 22, 2015 1:04 pm 

Replies: 1
Views: 4475

Sorry for any who were affected by it, but I had the opportunity to get the RAM upgraded from 6GBs to 14GBs (thanks to Akkadius) and had limited time to get it done. So, I had to take the server down completely for a few minutes while we updated that. This should hopefully reduce the need for daily ...

 Forum: Bugs   Topic: Cannot Summon Mercenary (Began 1/20)

Posted: Tue Jan 20, 2015 11:49 pm 

Replies: 5
Views: 6597

Ya, sorry for not posting about it. I stuck a note in the MOTD about it (always a good place to check when something is different). Whatever is causing the memory leak is really starting to get to a critical level, so I am taking somewhat extreme measures to help isolate it ASAP so it can be resolve...

 Forum: Guilds   Topic: ROF2 and autologin

 Post subject: Re: ROF2 and autologin
Posted: Tue Jan 20, 2015 11:31 pm 

Replies: 1
Views: 6789

Here is the thread for reference:
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