Storm Haven

A Custom Legit Everquest Emulator Server
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 Forum: Off-Topic   Topic: Here is Practical Explanation about Next Life,

Posted: Mon Jul 31, 2017 10:00 pm 

Replies: 10
Views: 770


Image

 Forum: Quests and Guides   Topic: Dranik Commander Question

Posted: Wed Oct 05, 2016 8:45 am 

Replies: 6
Views: 1879


It's been a long time, but I'll give you what I can remember. :) - When adds come all your DPS needs to be immediately killing them - take them out as quickly as possible. Consider using DPS discs/clickies on adds rather than com. Only return dps to com when all adds are down. - If possible you can ...

 Forum: Feedback   Topic: LDON Lockout

 Post subject: Re: LDON Lockout
Posted: Thu Sep 29, 2016 10:17 pm 

Replies: 3
Views: 1752


If I remember correctly (correct me if I'm wrong), the lockout timer is something that Kayen tried to remove/reduce but wasn't able to.

 Forum: General   Topic: HELP PLEASE!!

 Post subject: Re: HELP PLEASE!!
Posted: Fri Jul 29, 2016 9:54 pm 

Replies: 18
Views: 8753


I used to have a similar issue to what you are describing. For months I'd lose between 1 & 6 characters virtually every time I zoned. It was time consuming and incredibly frustrating. I always assumed it had something to do with my connection because I was on a crappy point to point at the time,...

 Forum: Feedback   Topic: Rogue's generating too much aggro

Posted: Sat Jul 23, 2016 11:58 pm 

Replies: 4
Views: 3647


Yeah Rogues die a lot - probably more than any of the other serious dps classes (ber rng mnk). It's been that way a long time. They're possibly the highest theoretical dps in the game, but only if they're alive to deal it. :lol:

 Forum: Feedback   Topic: Spell requests

 Post subject: Re: Spell requests
Posted: Fri Jun 24, 2016 10:24 pm 

Replies: 2
Views: 8071


Knorgar wrote:
Careful what you ask for. They might just realize it's easier to remove Beastlords from the game entirely.

That's not a bad idea. We should start a petition!

 Forum: Suggestions   Topic: What if Stormhaven started over?

Posted: Mon Apr 04, 2016 11:32 pm 

Replies: 33
Views: 36974


I used to be able to devote quite a bit of my spare time to playing here. At this point, if the server were wiped I'd never have the time to really rebuild my characters that I've leveled/geared over the years - even a small group of them. I might log in on a level 1 just to say hi to old friends, b...

 Forum: Suggestions   Topic: FC - Leftover Weapons

 Post subject: Re: FC - Leftover Weapons
Posted: Wed Feb 03, 2016 12:22 am 

Replies: 4
Views: 4122


He's not that nice.

 Forum: General   Topic: Double HP feedback

 Post subject: Re: Double HP feedback
Posted: Tue Jan 26, 2016 10:18 am 

Replies: 12
Views: 6414


I've been absent lately, but wanted to chime in. First of all, let me say that the difference before and after the change was massive. Here are some anecdotal differences from my experience in the upper tiers which illustrate the practical difference. These are from the standpoint of boxing 12 reaso...

 Forum: Bugs   Topic: FC - Data not found for Necro pet

Posted: Thu Dec 24, 2015 12:45 am 

Replies: 6
Views: 29297


Monk one has been broken forever as far as I know - I don't think it's ever been fixed.

 Forum: General   Topic: Here is Practical Explanation about Next Life,

Posted: Fri Dec 04, 2015 1:15 am 

Replies: 1
Views: 6833


Good Lord.

 Forum: Feedback   Topic: New Tacvi feedback

 Post subject: Re: New Tacvi feedback
Posted: Tue Nov 03, 2015 10:53 pm 

Replies: 24
Views: 25470


Yeah, the helm thing was bothering me back when I was doing it. I found pretty much everything else, and was expecting Mordl Delt to drop it since he was the only one (aside from Tunat) that I had not killed at that point. Obviously he didn't drop it, so I kind of assumed it was broken as well.

 Forum: Bugs   Topic: Monk 2.5

 Post subject: Re: Monk 2.5
Posted: Mon Nov 02, 2015 9:31 pm 

Replies: 4
Views: 4997


Suffering the insults from your guildmates after finally getting your 2.5 used to be like a rite of passage for young monks. I complained to Kayen about it once, and his response was 'You'll learn to love it!' I must be doing something wrong though, because I never did! Just remember this: you'll be...

 Forum: Bugs   Topic: The Godzilla of bugs - Destruction of the server inc

Posted: Mon Oct 19, 2015 10:01 am 

Replies: 4
Views: 5221


Haha! :lol:

 Forum: Bugs   Topic: The Godzilla of bugs - Destruction of the server inc

Posted: Sun Oct 18, 2015 5:28 pm 

Replies: 4
Views: 5221


Speaking of destruction of servers... if we were to start posting all of the spelling mistakes & typos from over the years, the one hosting the forums would melt.

For instance... :lol:

 Forum: General   Topic: need help with macroquest

Posted: Mon Oct 12, 2015 10:26 pm 

Replies: 2
Views: 4254


When working within the confines of an in-game hotkey 'macro' you're pretty limited in what you can do. Something like this would probably require a MQ2 'macro' (an actual script being run by MQ2). You'd have a lot more flexibility. With that said, you might be able to include some simple logic in y...

 Forum: General   Topic: question about server rules

Posted: Mon Oct 12, 2015 10:15 pm 

Replies: 2
Views: 4211


I'm assuming you're talking about MQ2 Plugins, rather than macros. A macro is a script that you can run with MQ2 which can automate some/all character behaviors. While certain actions are not allowed (AFK killing, etc.) to my knowledge there are no specific macros that are not allowed. There are how...

 Forum: Feedback   Topic: New Tacvi feedback

Posted: Sat Oct 03, 2015 9:48 am 

Replies: 24
Views: 25470


Yeah there are a number of things I've tried (and will continue to try!) with respect to positioning, buffs, etc. I have not tried DA because A) I need to heal almost continuously, and B) there are numerous splits so you'd need a DA for each one. Again, my larger point is less that they're 'too diff...

 Forum: Feedback   Topic: New Tacvi feedback

 Post subject: Re: New Tacvi feedback
Posted: Fri Oct 02, 2015 11:19 pm 

Replies: 24
Views: 25470


Couple more snippets. I managed to get agro on Hobbi before anyone died, but can't run out of melee range before they can hit me: [Fri Oct 02 20:46:38 2015] Zun`Muram Mordl Delt tries to hit Hobbi, but Hobbi dodges! [Fri Oct 02 20:46:38 2015] Zun`Muram Mordl Delt was burned. [Fri Oct 02 20:46:38 201...

 Forum: Feedback   Topic: New Tacvi feedback

 Post subject: Re: New Tacvi feedback
Posted: Fri Oct 02, 2015 10:04 pm 

Replies: 24
Views: 25470


I can recall kiting adds around the edges of the room back in the day. In fact I use this strategy for the adds on the first fight. The problem I'm having on the updated version is that player characters seem to drop much quicker (often instantly). This is what typically happens: [Fri Oct 02 17:51:1...

 Forum: Feedback   Topic: New Tacvi feedback

 Post subject: Re: New Tacvi feedback
Posted: Fri Oct 02, 2015 12:35 am 

Replies: 24
Views: 25470


I may be beating a dead horse here, but I've been trying to work on Tacvi a little more recently and think there are two encounters that could use some adjustment downward with respect to difficulty. I know you've said that it's difficult to balance individual fights in the zone due to the way it's ...

 Forum: General   Topic: Server shortname

 Post subject: Re: Server shortname
Posted: Tue Sep 29, 2015 8:59 am 

Replies: 1
Views: 5728


Should just be 'stormhaven' iirc. I'm away from my computer or I'd check for you.

 Forum: Bugs   Topic: tacvi turn-ins

 Post subject: Re: tacvi turn-ins
Posted: Mon Sep 28, 2015 7:39 am 

Replies: 21
Views: 29568


Kayen wrote:
You may force me to have to login to resolve this one :shock:

I won everquest!

 Forum: Bugs   Topic: tacvi turn-ins

 Post subject: Re: tacvi turn-ins
Posted: Sun Sep 27, 2015 10:41 am 

Replies: 21
Views: 29568


She now says 'You have already returned to me an item of similar properties' when I attempt to turn in the ring, even though the task says 0/1. It's like it updated previously when she gave me the success message (even though it didn't advance the task), and now won't let me turn in again.

 Forum: Bugs   Topic: tacvi turn-ins

 Post subject: Re: tacvi turn-ins
Posted: Sun Sep 27, 2015 10:14 am 

Replies: 21
Views: 29568


Thank you sir! :D

 Forum: Bugs   Topic: tacvi turn-ins

 Post subject: tacvi turn-ins
Posted: Sat Sep 26, 2015 1:33 pm 

Replies: 21
Views: 29568


Turned in Imbued Discordant Ring of the Serpent on Akayus. Alicia responded as though the task step was successful, but I did not get credit for the ring step in the task window.

Also, I turned in Imbued Sash of the Mindreaper on Akayus but she rejected it. Also, nice effect! :lol:

 Forum: Bugs   Topic: Spells/Clickies from FC not working correctly

Posted: Sat Sep 26, 2015 1:27 pm 

Replies: 12
Views: 10025


Monk disc Cloud of Icy Fists is also missing pet data.

 Forum: General   Topic: Do people want to Raid again? - a call to server vets

Posted: Mon Sep 14, 2015 6:47 pm 

Replies: 6
Views: 7161


If youguys ever want my help on this stuff just let me know. At this point I can usually do anything in FC aside from Harfange and Hrafnkel, and everything in Tacvi minus the final two encounters. I haven't been playing much lately, but look me up or PM me on the forums. I'm always down to slay some...

 Forum: General   Topic: Here is Practical Explanation about Next Life,

Posted: Tue Sep 08, 2015 8:24 am 

Replies: 2
Views: 4897


Image

 Forum: Bugs   Topic: New Tacvi - task item turn-ins

Posted: Sat Jun 13, 2015 7:02 pm 

Replies: 3
Views: 6740


She returned the items in question, so no need to replace them. Sorry I didn't specify that earlier.

Thanks for the fix! I will try it again later. :)

 Forum: Bugs   Topic: New Tacvi - task item turn-ins

Posted: Sat Jun 13, 2015 2:16 pm 

Replies: 3
Views: 6740


Upon attempting to turn in a couple items for the task, Alicia responds 'You have already returned to me a item of similar properties.' even though I have not turned in anything for that slot. These are the items so far: Imbued Supple Slippers of the Stargazer Imbued Gloves of Coalesced Flame I atte...

 Forum: Feedback   Topic: Darkened Drake Skull...

 Post subject: Re: Darkened Drake Skull...
Posted: Tue Jun 09, 2015 6:17 pm 

Replies: 2
Views: 4491


Yeah, that one can be a pain. grats :lol:

 Forum: General   Topic: MQ2 with RoF2 Client - Question

Posted: Sun May 31, 2015 8:40 pm 

Replies: 5
Views: 7568


Interesting... thanks for the info. Probably helpful for someone in the future. :)

 Forum: General   Topic: MQ2 with RoF2 Client - Question

Posted: Sun May 31, 2015 4:35 pm 

Replies: 5
Views: 7568


Interesting, I've been using wineq2 global hotkeys for years without an issue, although only on SoD& UF. Was it something specific to RoF2 or what?

 Forum: General   Topic: +1 to the Storm Haven Ranks

Posted: Fri May 29, 2015 8:19 pm 

Replies: 6
Views: 6428


I'd guess the Dec. 13, 2012 release date is perhaps when EQ was first made available on Steam, or something to that effect. I guarantee there have been updates to the steam client since that time (for instance, there was an original RoF a year or more ago, and then it was later updated to the newer ...

 Forum: General   Topic: +1 to the Storm Haven Ranks

Posted: Fri May 29, 2015 5:52 pm 

Replies: 6
Views: 6428


As far as I know the steam client hasn't been updated since the RoF2 version was released. Don't quote me on that - Trev or one of the other eqemu devs would know better than I.

 Forum: General   Topic: +1 to the Storm Haven Ranks

Posted: Thu May 28, 2015 9:05 pm 

Replies: 6
Views: 6428


Welcome to the server. 1. As for the client question, you certainly can play here on Titanium, but you will be missing out on a lot of the content that requires a SoF+ client. This would include the newer 1-70 progression path (crescent, takish, etc.), The Buried Sea alternate 71-75 and epic 1.5 zon...

 Forum: Bugs   Topic: Valdeholm Vault

 Post subject: Re: Valdeholm Vault
Posted: Mon May 25, 2015 11:25 am 

Replies: 2
Views: 3428


Haven't done Valdeholm in a little while, but I seem to recall that one of the chests is double-spawned. In other words there are two identical chests in the same spot. Could be related? I think it was on the right side of one end.

 Forum: Suggestions   Topic: Skill learning rates

 Post subject: Re: Skill learning rates
Posted: Mon May 25, 2015 11:24 am 

Replies: 3
Views: 4166


I know auto skill training has been brought up in the past, but they never opted to change it. Personally I kind of like the Arena method of training skills. I like walking by my computer and seeing all those beautiful blue skillups! Maybe I'm just sick in the head. :lol: With that said, I wouldn't ...

 Forum: General   Topic: Epic 2.0 disappeared

 Post subject: Re: Epic 2.0 disappeared
Posted: Mon May 25, 2015 11:13 am 

Replies: 9
Views: 8959


Sorry you lost your epic. :( Trev and Kayen are the only GMs on Storm Haven. Both are pretty busy in real life at the moment from what I understand. Hang in there, I'm sure one of them will get to you. If you don't get your epic back look me up in-game sometime (when I'm not afk :P). I have no idea ...

 Forum: Quests and Guides   Topic: Help - Spiders Den - Frostmoon Cheiftain Braknar

Posted: Fri May 22, 2015 7:03 pm 

Replies: 4
Views: 7580


I don't think anything like that should be happening within the first ten seconds. With that said, there is a unique thing about Braknar that basically makes or breaks the fight for you. Spoiler tag doesn't seem to work, so I made it tiny. Paste it into notepad, or just squint really hard! Braknar h...

 Forum: Bugs   Topic: Aeflin crash

 Post subject: Aeflin crash
Posted: Wed May 20, 2015 10:28 pm 

Replies: 1
Views: 3136


Has anyone else experienced any zone crashes when fighting Aelfin in Solteris? It seemed like it crashed every time I was fighting Uyunix the Golden, one of his named adds. It's happened three times now.

 Forum: Feedback   Topic: New Tacvi feedback

 Post subject: Re: New Tacvi feedback
Posted: Fri May 15, 2015 10:05 am 

Replies: 24
Views: 25470


OK, I just wanted to make sure that its intended to be that way. I think DPS simply has not grown in proportion to the mob hitpoints gap, so it feels somewhat different than the original did (in my recollection). And yes, the double player hitpoints is huge. I think it's really what makes it possibl...

 Forum: Feedback   Topic: Beltron loot

 Post subject: Re: Beltron loot
Posted: Fri May 15, 2015 9:43 am 

Replies: 2
Views: 4019


Does appear to be fixed. He's only dropped one since then.

 Forum: Feedback   Topic: New Tacvi feedback

 Post subject: Re: New Tacvi feedback
Posted: Wed May 13, 2015 11:00 pm 

Replies: 24
Views: 25470


Pixtt Kretv Krakxt:

I think perhaps the ikaav hatchling adds on this fight should have fewer hitpoints. At one point you're getting seven of them at once, and it takes my 12-man group about 30-40 seconds to kill each one. Even with Phase AE mezzing I just got overrun.

 Forum: Feedback   Topic: New Tacvi feedback

 Post subject: New Tacvi feedback
Posted: Wed May 13, 2015 8:57 pm 

Replies: 24
Views: 25470


So I have finally been able to do some Tacvi, and I thought I'd post feedback on some of the fights. I'm doing this with my normal 12-man crew, and with the 2x HP/Mana that Trev recently applied. Zun`Muram Kvxe Pirik: This event is beatable, but it's pretty much impossible to actually balance the wa...

 Forum: Feedback   Topic: Beltron loot

 Post subject: Beltron loot
Posted: Mon May 11, 2015 12:56 am 

Replies: 2
Views: 4019


Of the nine times I've killed Beltron in the last week or so, he's dropped the chain bracer four times. That just doesn't seem right... I've seen maybe four or five chain bracers off Sol Ro, and I've killed him probably fifty or more times. I was also going to complain about the chain/silk vs plate/...

 Forum: Bugs   Topic: Augments #spoileralert

 Post subject: Re: Augments #spoileralert
Posted: Wed May 06, 2015 6:02 pm 

Replies: 14
Views: 9576


Wow, that's quite a change! Will be interesting to see how it affects things.

In the meantime, I shall farm Beltron! :lol:

 Forum: Bugs   Topic: Augments #spoileralert

 Post subject: Re: Augments
Posted: Mon May 04, 2015 7:28 pm 

Replies: 14
Views: 9576


Um yeah... confirmed. My cleric has 142k HP. :shock:

 Forum: Quests and Guides   Topic: Into Snarlstone...

 Post subject: Re: Into Snarlstone...
Posted: Tue Apr 21, 2015 1:05 pm 

Replies: 6
Views: 4849


Sorry, I have absolutely no recollection of reset/lockout timers.
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