Storm Haven

A Custom Legit Everquest Emulator Server
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 Madara
Tue Sep 25, 2018 11:45 pm
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 Kayen
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 Post subject: LDON Lockout
PostPosted: Wed Sep 28, 2016 12:37 pm 
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Joined: Thu Jun 07, 2012 3:12 pm
Posts: 23
I guess some1 brought that propbably up already - I dont want to be unpolite.

I just started LDON and I am asking myself, what good does the lockout after a compleeted quest do? its awfully long for a bio break >)


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 Post subject: Re: LDON Lockout
PostPosted: Wed Sep 28, 2016 5:21 pm 
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Joined: Wed Sep 07, 2011 8:23 am
Posts: 102
Location: Maryland
In between the quests, I would go work on leveling and come back when the timer was up. Or did them between house work.


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 Post subject: Re: LDON Lockout
PostPosted: Thu Sep 29, 2016 10:17 pm 
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Joined: Fri Jul 24, 2009 2:11 pm
Posts: 280
Location: CA
If I remember correctly (correct me if I'm wrong), the lockout timer is something that Kayen tried to remove/reduce but wasn't able to.

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 Post subject: Re: LDON Lockout
PostPosted: Fri Sep 30, 2016 1:46 pm 
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Joined: Mon May 12, 2008 12:21 pm
Posts: 2320
Yeah, this is hard coded stuff I believe. There is no simple way to remove it.


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 Post subject: Re: LDON Lockout
PostPosted: Sat Jul 21, 2018 12:59 am 
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Joined: Wed Jul 18, 2018 5:34 am
Posts: 6
Actually it is or should be just a world config setting, something like "LDoN missions per hour" with the default setting being 1 or 2.

On live, since this is coded off the player who was last the leader, all a group has to do there is reform the group with someone new as leader, and you could get up to 6 instances per hour, per group; the problem here with the emu is that this "feature" works differently, and it treats members and leaders the same or something.

I too would love to be able to get missions every 10 or 15 minutes, but since this is very highly customized content, there are going to be unintended consequences and other headaches for Trevius.

Thanks for reading


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